Library orientations are a standard practice in acclimating prospective and incoming university students to the library, however many groups miss out on this experience. Graduate students as well as university faculty and staff often do not take the time to tour the library to learn about its services and spaces. To promote greater library outreach to these and all other library stakeholders (including community users), one academic library utilized the Twine open source software to create an online and interactive “choose your own adventure” library orientation game in which users could explore the library based on their selection of one of multiple available plot directions. This poster will demonstrate the potential of interactive storytelling software such as Twine to educate a range of users on library services, as well as make the library more approachable from a user perspective.
This library game orientation project (named “LibGO” by the researchers) was unveiled in the fall of 2018 and players were asked to complete a survey upon completion of the game. Preliminary results indicate statistically significant results among three of ten surveyed areas. Although undergraduates were found to be more appreciative of LibGO as an orientation method, all three groups surveyed reported that they were more likely to visit the library and utilize its resources after playing LibGO.