Lightning Talk: Program Description Abstract
Make It a Game! Engaging Students in Searching the Literature
Sunday, May 5
5:20 PM - 5:25 PM
Room: Columbus KL (East Tower, Ballroom/Gold Level)
Informationist, Academic & Clinical Engagement
Taubman Health Sciences Library
University of Michigan
Ann Arbor, Michigan
Background : In 2015, I revised the library curriculum for the College of Pharmacy, working with faculty to increase the number of sessions from two to three, scaffolding the instruction, and introducing a flipped classroom model, with active learning and assessments throughout. In one session, students were not learning as much as I had hoped. In part, this was due to the setting - an auditorium - which made it hard for students to work in small groups. I wanted to rethink the session. Was there a way to revise the active learning portion to make it more effective?
Description : Working with colleagues, I decided to make a "serious" game for the active learning portion of the session. In this way, I could guide the students' work, encourage them to work more as a group (they were told that only a limited number of logins was allowed), and give them positive feedback along the way, so even if they got an answer wrong, they would still see the correct one. It was challenging to translate the group activity into a game: one colleague had to learn to use a new program, some activities that worked well in person didn't work as well in a game, and the game had to be accessible.
Conclusion : I have now completed a 2nd year using this game in class. The data from assessments is still mixed, but the trend is upward. I hope that with a few more years of assessments, I will be able to tell with more certainty the game is. The students have been more animated in class and seem to enjoy the game, with the possibility of reward, as well.