Professor of Visual Effects
Savannah College of Art and Design
My long-term goals include exploration of procedural techniques, motion capture and Augmented and Virtual Reality (AR/VR) as it relates both to the entertainment industry and rehabilitation of individuals with movement limitations. During my graduate work I collaborated with biologists creating computer graphics techniques for plant visualization, specifically spiral patterns in nature. My postdoctoral and graduate work was recognized by SIGGRAPH1 conference on computer design and animation technologies as state of the art and published in two SIGGRAPH1 papers; contributions to two books, "The Algorithmic Beauty of Plants" and "The Algorithmic Beauty of Sea Shells". Following my postdoctoral studies my career continued at Pixar Animation Studios where I was part of the team for lighting and served as modeling technical director that created the first full length Computer Graphics movie, Toy Story. I am currently a Professor of Visual Effects at Savannah College of Arts and design (SCAD) teaching procedural techniques, particle and simulation effects, motion capture and programming. I am actively involved in several collaborations, including with NASA’s Goddard Space Flight Center which resulted in a publication co-authored with Helen-Nicole Kostis (USRA/GESTAR Scientific Visualization Studio, NASA/GSFC) where I presented at SIGGRAPH1 Asia this past December and at the student animation (Photon Jump) that provided an outreach vehicle for the ICESat-2 mission which was released in March of this year at the Pacific Science Center in Seattle. This animation appears on NASA’s GSFC site. I am enthusiastic about exploring the burgeoning area of AR/VR and collaborating with Dr. Trisha Kesar and her team to create beneficial design and visualization for motivational purposes of post-stroke individuals undergoing physical-therapy treatment to improve movement capabilities. Ongoing collaborations with our graduate program at Savannah College of Art and Design has allowed me to take the first step toward developing an intuitive, engaging, and fun visual interface that provides biofeedback during gait training. I see these dynamic feedback interfaces as vehicles with which users will become or already are accustomed, given their appearance in public media.
Saturday, October 24, 2020
8:30 AM – 9:45 AM EST